Whalen Rozelle, director of E-sports at Riot Games, said that while League of Legends was not yet profitable, the company was confident it would be. The League of Legends event is run by Riot Games, a company in which Chinese online entertainment and media group Tencent Holdings owns a majority stake. Market research firm Superdata said the global E-sports audience stood at 134 million viewers and was growing, while organisers said 6,000 turned up each day to attend the four-day League of Legends tournament that ended on Sunday, with some paying nearly 30 pounds ($46) for a ticket.Īnalysts and executives said this offered an array of lucrative opportunities, although it was still early days. Over the road, fans huddled outside the Wembley Hilton hotel for autographs of their favourite players.Į-sports is a generic term for events ranging from virtual warfare games to computer-simulated soccer matches, often played for big prize money. While many financiers have been glued to the Rugby World Cup, London has also hosted the equally competitive, if less strenuous, League of Legends E-sports event last weekend.Ībout 24,000 youngsters streamed in under a cold autumnal sky to Wembley, the home of English soccer, to see teams take each other on in a computer game.įans cheered as players lined up on opposing computer keyboards ready to wage virtual war, while in the background coaches prowled around in the manner of soccer's Jose Mourinho. LONDON, Oct 19 (Reuters) - Paying to watch people play computer games may seem curious to some, but it is catching on not only in sporting arenas but also on the stock market and business world. * Tencent Holdings, Activision, Ubisoft among favoured stocks * Analysts, investors eye ways to play trend on the stock market * London hosted "League of Legends" ESports event this weekend
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |